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Overhauls the synthetics vendors #449
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Doubleumc
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Sep 15, 2024
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About the pull request
Adjusts a lot of what's available in the synth vendors, with new additions, some gamer-loot tier things removed and points adjustments for some of the equipment.
A selection of some of the tamer experimental tools are now integrated into the gear vendor as a "pick one" kind of deal, open to adjusting what's available at maintainers request.
Explain why it's good for the game
Hopefully the equipment adjustments will drive some of the more gamey-oriented synthetics to quit their shit and lean into RP more. The greater variety of clothing in the snowflake vendor allows synths to individualise themselves to a greater extent now too.
Open to adjustments on this PR as requested by maintainers.
Testing Photographs and Procedure
Tested on a local server, no issues
Screenshots & Videos
Changelog
🆑
add: Adds a limited selection of experimental tools to the synth's gear vendor, with the ability to pick a single item
add: Adds IA to the list of pill bottles available at twice the cost of the rest
add: Adds new clothing options to the snowflake vendor, both ones upstream added and a few others besides them
balance: Adjustments to several items costs in the auxillary gear-vendor
del: Removed some of the more gamer-y things from the synths vendors, along with the more useless/unneeded items
qol: Adjusts points-cost of some engineering supplies. Metal & Plasteel costs are unchanged
fix: replaces CO/XO headset in vendor with synth's proper one
/:cl: